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ParticleArgs

Index

Properties

optionalacc

acc?: Vector

Starting acceleration of the particle

optionalangularVelocity

angularVelocity?: number

Starting angular velocity of the particle

optionalbeginColor

beginColor?: Color

Beginning color of the particle over its life

optionalendColor

endColor?: Color

Ending color of the particle over its life

optionalendSize

endSize?: number

Set the end size when you want to change particle size over their life

optionalfade

fade?: boolean

Should the particle fade out to fully transparent over their life

optionalfocus

focus?: Vector

Gets or sets the optional focus where all particles should accelerate towards

optionalfocusAccel

focusAccel?: number

Gets or sets the optional acceleration for focusing particles if a focus has been specified

optionalgraphic

graphic?: Graphic

Optionally set a graphic

optionallife

life?: number

Totally life of the particle in milliseconds

optionalmaxAngle

maxAngle?: number

Maximum angle to use for the particles starting rotation

optionalmaxSize

maxSize?: number

Largest possible starting size of the particle

optionalmaxVel

maxVel?: number

Maximum magnitude of the particle starting vel

optionalminAngle

minAngle?: number

Minimum angle to use for the particles starting rotation

optionalminSize

minSize?: number

Smallest possible starting size of the particle

optionalminVel

minVel?: number

Minimum magnitude of the particle starting vel

optionalopacity

opacity?: number

Starting opacity of the particle

optionalpos

pos?: Vector

Starting position of the particle

optionalrandomRotation

randomRotation?: boolean

Indicates whether particles should start with a random rotation

optionalrotation

rotation?: number

Starting rotation of the particle

optionalsize

size?: number

Size of the particle in pixels

optionalstartSize

startSize?: number

Set the start size when you want to change particle size over their life

optionaltransform

transform?: ParticleTransform

Optionally set the emitted particle transform style, [[ParticleTransform.Global]] is the default and emits particles as if they were world space objects, useful for most effects.

If set to [[ParticleTransform.Local]] particles are children of the emitter and move relative to the emitter as they would in a parent/child actor relationship.

optionalvel

vel?: Vector

Starting velocity of the particle