CollisionType
Index
Enumeration Members
Enumeration Members
Active
Bodies with the Active setting raise collision events and participate
in collisions with other bodies and will be push or moved by bodies sharing
the Active or Fixed setting.
Fixed
Bodies with the Fixed setting raise collision events and participate in
collisions with other bodies. Actors with the Fixed setting will not be
pushed or moved by other bodies sharing the Fixed. Think of Fixed
bodies as "immovable/unstoppable" objects. If two Fixed bodies meet they will
not be pushed or moved by each other, they will not interact except to throw
collision events.
Passive
Bodies with the Passive setting only raise collision events, but are not
influenced or moved by other bodies and do not influence or move other bodies.
This is useful for use in trigger type behavior.
PreventCollision
Bodies with the PreventCollision setting do not participate in any
collisions and do not raise collision events.
An enum that describes the types of collisions bodies can participate in