Skip to main content

SpatialPartitionStrategy

Possible collision resolution strategies

The default is [[SolverStrategy.Arcade]] which performs simple axis aligned arcade style physics. This is useful for things like platformers or top down games.

More advanced rigid body physics are enabled by setting [[SolverStrategy.Realistic]] which allows for complicated simulated physical interactions.

Index

Enumeration Members

Enumeration Members

DynamicTree

DynamicTree: dynamic-tree

SparseHashGrid

SparseHashGrid: sparse-hash-grid